![]() ![]() In fact, your problem might be simply not installing the correct version of JACK I suspect that the errors are related to the following, which apparently your app cannot “find” because there is no response on the UNIX socket it’s using… Your last post may have provided the info to track down your problem. McdSlot 1 : /home/darthbrandon/.config/PCSX2/memcards/Mcd002.ps2 McdSlot 0 : /home/darthbrandon/.config/PCSX2/memcards/Mcd001.ps2ĪLSA lib pcm.c:8526:(snd_pcm_recover) underrun occurred * CDVD Disk Open: DVD, Single layer or unknown: *** Device 10: 'default' (ALSA) (selected) JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock Jack server is not running or cannot be started Opening plugins.Įxpression 'GetExactSampleRate( hwParams, &defaultSr )' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 894ĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM ĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM _lfeĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM ĪLSA lib pcm_route.c:869:(find_matching_chmap) Found no matching channel mapĪLSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field portĪLSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for cardĬannot connect to server socket err = No such file or directory Hopefully these can help track down the issue. It wasn’t until a while after I posted this that I noticed error messages in the PCSX2 Program Log window. Could it possibly be a config issue somewhere? Could it be an issue with the PCSX2 plugin, and the Play! issues related to AppImage, thus being separate problems with the same symptoms? No other Linux program appears to have any such issues with audio in any way. PCSX2 runs perfectly in Win10 on the same machine. ![]() So, to summarize, PCSX2 and the AppImage version of Play! both suffer from rather bad audio lag on my Linux install. Same exact computer as I tested on Linux with the 1.5.0 Git builds of PCSX2. Or at least good enough sync that I couldn’t notice any delay. I tested Wild Arms 3, Suikoden Tactics, and Final Fantasy XII. The SPU2 plugin defaults to Xaudio2 with an audio latency of 100ms. The only settings I changed from the default were the controller mappings and setting the GPU plugin to use DirectX 11 (hardware) to render the video. I installed PCSX2 version 1.4.0 (the last stable version). I tried searching for it on OBS, but I had no luck. It might be worth noting that I’m using the AppImage version of Play!, as that’s the only format the Automated Linux Builds are provided. It seems to be exclusive to PS2 emulators, which makes zero sense to me. Not native Linux game or games running in Proton, or even other emulators such as Dolphin or any other libretro cores (including Beetle PSX HW and PPSSPP). Thing is, though, I don’t experience audio issues with any other game or application. The libretro core, on the other hand, seemed to have the audio synced, but the framerate was worse (around 50fps), which resulted in both audio and video quality problems. The stand-alone had the same audio lag as PCSX2. I tried testing the games using the newer Play! emulator, both the stand-alone version and the libretro core. It is entirely possible it’s some configuration issue outside of PCSX2. GPU: NVIDIA GeForce GTX 1050 Ti 4GB (official NVIDIA drivers, up to date) I also tried running the Windows version of PCSX2 in Wine to see if that’s any better, but alas, it suffers the same issues. I’ve tried switching to SDL and PulseAudio, but that doesn’t seem to make any difference. I can set it to 50ms to get rid of the skipping and distortion, but even then there’s a slight, noticeable delay. If I turn the latency down to 15ms, the lag is more or less gone, but the audio suffers from skipping and distortion. I tested this with Suikoden IV, Suikoden III, Final Fantasy XII, and Wild Arms 3. The audio remains lagged into gameplay, too. I move the cursor and about a second later the sound effect plays. I notice the lag most when I’m on the menus. This is with the default SPU2-X settings (PortAudio, ALSA, TimeStretch, 300ms Latency). Several months ago I noticed when I tried playing games in PCSX2, the audio is lagging. I’m on openSUSE Tumbleweed Linux, using the 1.5.0~git20191208 version of PCSX2. I’ve posted about this problem in a couple places, including the PCSX2 forums, and I haven’t gotten a lot of help. ![]()
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